Making Games with Python & Pygame
This book will teach you how to make graphical computer games with the Pygame framework (also called the Pygame library) in the Python programming language.
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Posted by John | Sep 19, 2018 | Games and Entertainment, Programming |
This book will teach you how to make graphical computer games with the Pygame framework (also called the Pygame library) in the Python programming language.
Read MorePosted by John | Sep 19, 2018 | Programming |
In this book, we’ll talk about why you should care about Crystal, how to get up and running, the basics of writing software in Crystal, and maybe even something like building a Ruby gem with Crystal.
Read MorePosted by John | Sep 17, 2018 | Programming |
The goals of Common Lisp are thus very close to those of Standard Lisp and Portable Standard Lisp. Common Lisp differs from Standard Lisp primarily in incorporating more features, including a richer and more complicated set of data types and more complex control structures.
Read MorePosted by John | Sep 17, 2018 | Mathematics |
This is a book about algorithms for performing arithmetic, and their implementation on modern computers. It collects in the same document all state-of-the-art algorithms in multiple precision arithmetic (integers, integers modulo n, floating-point numbers).
Read MorePosted by John | Sep 17, 2018 | Programming |
Many books teach beginners how to write secret messages using ciphers. A couple of books teach beginners how to hack ciphers. But no books teach beginners how to program computers to hack ciphers. This book fills that gap.
Read MorePosted by John | Sep 17, 2018 | Computers and Technology |
In computer science, beginning courses are trapped in an approach that was already ten years out of date by the time it was canonized in the mid 80s. This book points the way out of the trap. It emphasizes programming as a way to express ideas, rather than just a way to get computers to perform tasks.
Read MorePosted by John | Sep 15, 2018 | Computers and Technology |
This online ebook is a companion to the influential computer-science text Structure and Interpretation of Computer Programs, by Abelson, Sussman, and Sussman. Its purpose is to demonstrate the Web’s potential to be a channel for innovative support for textbook users.
Read MorePosted by John | Sep 15, 2018 | Programming |
Haskell is a deep language, and learning it is a hugely rewarding experience. In this ebook, you’ll approach programming from a different and valuable perspective. You’ll also learn how to create software that is short, fast, and safe. Lastly, you’ll have the pleasure of applying beautiful programming techniques to solve real problems.
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