This is a small project that aims to gather some knowledge about game development and make it available to everyone. As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, teaching algorithms but also learning tips and tricks from people who are more experienced.
After over 250 pages of content, I am reaching the point where I poured the majority of my knowledge inside this e-book, and simplifying and explaining takes away a lot of time. With the little time I have, research can only get me so far.
I’d love to translate the currently available listings in (decently written) C++ and (separately) Lua, as well as add new algorithms, containers, tips and tricks and design patterns. Though my work leaves me very little free time to study and re-work things in a more understandable way.
If you are a programmer, game designer, game developer, artist, writer or game dev aficionado that wants to contribute to a completely free and open resource for new game developers that want to start seriously; feel free to fork the repository and pour your knowledge in this magic soup that is this book!
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