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Latest Free Ebooks

How To Code in Python 3

You’ll begin your exploration in Python by understanding the key differences between Python 3 and the previous versions of the language. From there, you’ll set up a programming environment for your relevant local or server-based system, and begin by learning general Python code structure, syntax, and data types.

Learn You Some Erlang for Great Good! A Beginner’s Guide

This online ebook wants itself to be a way to learn Erlang for people who have basic knowledge of programming in imperative languages (such as C/C++, Java, Python, Ruby, etc) and may or may not know functional programming (Haskell, Scala, Erlang, Clojure, OCaml…).

Impatient Perl

This is the 22 February 2013 version of Impatient Perl. This document is for people who either want to learn perl or are already programming in perl and just do not have the patience to scrounge for information to learn and use perl. This document should also find use as a handy desk reference for some of the more common perl related questions.

F# Succinctly

This book is aimed primarily at IT professionals who want to get up to speed quickly on F#. A working knowledge of the .NET Framework and some knowledge of either C# or Visual Basic would be nice, but it’s not necessary.

Two Bits: The Cultural Significance of Free Software

This is a book about Free Software, also known as Open Source Software, and is meant for anyone who wants to understand the cultural significance of Free Software. Two Bits explains how Free Software works and how it emerged in tandem with the Internet as both a technical and a social form.

On Lisp

On Lisp is a comprehensive study of advanced Lisp techniques, with bottom-up programming as the unifying theme. It gives the first complete description of macros and macro applications. The book also covers important subjects related to bottom-up programming, including functional programming, rapid prototyping, interactive development, and embedded languages.

Principles of Digital Image Synthesis

The big idea in this book is to lay out the rules that tell a computer how to take 3D shapes and lights and create a picture-one that would pass for a photograph of that scene if it existed. So our driving problem is the simulation of Nature’s illumination of a scene, the capturing of that illumination on film, and its presentation to an observer.




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